Legal / Plain language

Privacy policy.

English · Deutsch · Español · Français · Italiano

How we handle your information when you play Brainrot Bills.

Last updated: 2026-10-13 · Effective: 2026-10-13

The short version. Brainrot Bills does not ask for your name, email or a game account, and uses no gameplay analytics or attribution SDK. Your progress is saved on your own device. The iOS edition has ads and optional in-app purchases handled by Apple; any purchase removes ads between runs. The Google Play edition has ads and no in-app purchases. If you email us, we use what you send to answer you. Questions: support@alulimgames.com.

1. Who we are

Atmane El Bouazzaoui, an individual game developer based in Morocco, publishes Brainrot Bills: Smash an Egg under the Alulim Games brand. In this policy, "we", "us" and "our" refer to him, and "the Game" means Brainrot Bills, formerly Bills Due.

This policy applies only to Brainrot Bills, covering the iOS edition and the Google Play Android edition described below. Other titles have their own policies; see the separate policy for Pippin Plaza.

Who controls your data. Atmane El Bouazzaoui is the data controller for the processing described here. He works as an individual in Morocco. Contact him with questions or requests about your personal information at support@alulimgames.com.

Representatives. No representative has been appointed in the EU or the United Kingdom.

2. What the Game stores on your device

Your progress — cash, upgrades, obligations, collection, bankruptcy history and settings, including your advertising choice — is saved in the Game's own storage on your device. We do not receive or upload a copy and do not operate a cloud-save service for the Game. Deleting the app or clearing its data can erase the local save. A device backup or transfer may preserve it, depending on your platform and backup settings; this is not guaranteed.

Where a Game offers purchases, that same file also holds the following once you have bought something:

  • which entitlements you own;
  • store receipt identifiers for entitlements you own, and identifiers for receipts the store has since reported as cancelled, revoked or refunded, so a refunded purchase is not granted again.

This local record is not uploaded to Alulim Games. The store's own software does exchange receipt information with the store in order to deliver, restore and reconcile purchases. We keep the local copy so your purchases work offline, so they can be restored, and so a refunded purchase is not granted again.

Where a Game shows advertising, it also stores a small file recording how recently you were shown an advertisement, so it can avoid showing you too many. It contains no identifiers and never leaves your device.

3. Advertising

Brainrot Bills shows ads between runs on iOS and Android. The Android edition also offers optional rewarded ads for packs and redraws; the iOS edition does not offer rewarded ads. Watching an ad is never required to play or progress. On iOS, any in-app purchase removes ads between runs. The Google Play edition has no in-app purchases and is not yet publicly available.

We use Unity LevelPlay (ironSource) as our advertising mediation partner. It serves advertisements from Unity's own advertising networks, including Unity Ads, which may in turn fill them from other advertising buyers. For advertising to work, these partners may collect and process:

  • your device's advertising identifier (IDFA on iOS, the Google advertising ID on Android);
  • your IP address, and approximate location derived from it;
  • device and technical information such as model, operating system version, language and time zone;
  • information about advertisements shown to you, such as views, clicks and completions.

We do not receive your advertising identifier ourselves, and we do not combine advertising data with anything else. See the Unity/ironSource privacy policy.

4. In-app purchases

Brainrot Bills on iOS supports optional permanent unlocks. These are one-off purchases, not subscriptions or consumable currency, and the Game is fully playable without them. The Google Play edition has no in-app purchases.

Purchases are processed entirely by Apple through the App Store. Apple operates the purchase screen, takes the payment, keeps the transaction record, and — where a purchase is requested through Ask to Buy — sends the request to a parent for approval, unlocking nothing until they answer.

We never see your payment details. Alulim Games does not receive your name, email address, card number or bank details. What the Game receives from Apple is the record of what you bought, kept on your device as described in section 2.

5. Your choices

In Brainrot Bills, tap VIBE CHECK, then PRIVACY CHOICES. On iOS, PRIVACY CHOICES appears only while you allow tracking in Apple's prompt. If you choose Ask App Not to Track, ads are not personalised and this control is hidden. You can change tracking permission in the device's Settings → Privacy & Security → Tracking. In the Android edition, PRIVACY CHOICES lets you review or change your advertising choice; you can also reset or delete the advertising ID in the device's Settings → Privacy → Ads (Settings → Google → Ads on some devices).

If you are in the EEA, the UK or Switzerland

Where a Game shows advertising, it asks for your consent to personalised advertising on its own screen, before it requests any advertisement; on iOS it asks only after you allow tracking in Apple's prompt, and if you ask the Game not to track it never personalises advertisements and does not ask. If you decline, the Game still works and you will still see advertisements, but they will not be personalised. You may withdraw or change that consent at any time through VIBE CHECK → PRIVACY CHOICES; withdrawal takes effect immediately for subsequent advertisement requests.

Our legal bases under the GDPR and UK GDPR are consent (Article 6(1)(a)) for personalised advertising and any associated profiling, and legitimate interests (Article 6(1)(f)) for showing non-personalised advertising, preventing fraud and invalid traffic, and keeping the Game functioning; and, where a Game offers in-app purchases, performance of a contract (Article 6(1)(b)) for keeping a record on your device of what you bought, so that the thing you paid for stays unlocked and can be restored.

If you are on iOS

Apple requires your permission before an app may use your device's advertising identifier for tracking. The Game asks through Apple's App Tracking Transparency prompt. If you decline, or never answer, the Game still works and still shows advertisements, but they will not be personalised, and the Game asks nothing further about tracking. If you allow tracking, the Game offers its own choice between personalised and basic advertisements, which you can change at any time in VIBE CHECK → PRIVACY CHOICES. You can change your answer at any time in Settings → Privacy & Security → Tracking.

If you are on Android

Android does not use Apple's App Tracking Transparency prompt. The Game's own advertising choice decides whether advertisements are personalised, and you can reset or delete your advertising ID at any time in Settings → Privacy → Ads. Google Play delivers the Game and processes any store data under Google's own privacy policy.

If you are in California

We do not sell your personal information for money. Sharing advertising identifiers with advertising partners for personalised ads may be treated as a "sale" or "sharing" under the CCPA/CPRA. You may opt out by declining tracking on iOS, deleting your advertising ID on Android, using VIBE CHECK → PRIVACY CHOICES where available, or contacting us at support@alulimgames.com. We signal your opt-out to our advertising partner. We do not sell or share the personal information of players we know to be under 16.

6. Children

Brainrot Bills is designed primarily for players aged 13 and over and is not directed to children under 13. This intended audience is separate from the App Store content rating, which varies by country or region. We do not knowingly collect personal information from children under 13. Apple handles any parental approval through Ask to Buy. If you believe a child has provided personal information through the Game, contact us at support@alulimgames.com and we will act on it.

7. What we do not do

Stated explicitly, because a policy that lists only what is collected can read as evasive:

  • We do not create accounts or ask you to sign in.
  • We do not collect your name, email address, phone number or contacts, unless you choose to email us (section 12).
  • We do not use a gameplay analytics or attribution vendor. Our advertising partner processes advertising data as described in section 3.
  • We do not store your game progress on our servers — we do not operate servers for the Game.
  • We do not sell personal information for money. Advertising-related disclosures are described in sections 3 and 5.
  • We do not access your photos, microphone, camera or precise location.
  • We do not see what you share. SHARE opens your device's own share sheet with a short message and a link to the Game's store page (App Store or Google Play); what you send, and to whom, stays between you and the app you choose.

8. Retention

We operate no servers for the Game, so there is no copy of your game data with us to retain. The purchase records described in section 2 stay in the Game's own storage on your device for as long as they are needed to keep your entitlements working and to stop a refunded purchase being granted again; clearing the Game's data or uninstalling it removes them from the device. Apple keeps its own record of your account and transactions under its own policies; we never receive your payment details and cannot delete that record for you. Data collected by our advertising partner, in games that show advertising, is retained under theirs. Emails you send us are kept as section 12 describes.

9. Your rights

Depending on where you live you may have the right to access, correct, delete or port your personal information, to object to or restrict its processing, and to withdraw consent. Apart from any emails you have sent us, we hold no personal information about you, so requests about advertising data are usually best directed to our advertising partner using their policy above — but write to us at support@alulimgames.com and we will help. If you are in the EEA or the UK you also have the right to complain to your local data protection authority.

10. International transfers

Our advertising partner may process data in countries other than yours, including the United States. Those transfers rely on the safeguards described in that partner's own privacy policy. Our email is hosted by Namecheap (Private Email), whose servers may be outside your country.

11. Changes to this policy

If we change what the Game collects we will update this policy and change the date above before the change ships. Material changes affecting advertising consent will be surfaced in the Game.

This revision, dated 2026-10-13, clarifies the Game covered by this policy, its platform features and the instructions for its privacy controls.

12. If you email us

If you write to support@alulimgames.com — including with VIBE CHECK → REPORT AN AD in the Game, which opens your own mail app with a message ready to send — we receive your email address, what you write, anything you attach (such as a screenshot) and, in an ad report, the Game's version number. We use them only to answer you and, for an ad report, to report and block that advertisement through our advertising partner's tools; your email address is not passed on to them. Our legal basis is legitimate interests (Article 6(1)(f)): answering the people who write to us. We keep the conversation only as long as we need it to deal with your request and any follow-up, and you can ask us to delete it at any time.

13. Contact

Alulim Games — support@alulimgames.com